At a glance
Take-Two Interactive Software Inc is worth $35.92B. Revenue grew 18.2% to $6.66B in fiscal 2026, at a loss; over 5 years it has grown 14.6% a year. It pays no dividend; it spent $200.0M buying back its shares over FY2022–FY2026. The stock returned −25.1% over the past year with dividends reinvested and +0.9% a year over five years, against +11.5% and +11.7% for the S&P 500. At its worst it fell 16.1% in the 2020 crash (S&P 500: 33.7%) and 43.1% in the 2022 bear market (S&P 500: 24.5%), and was back at its earlier high within a month and 30 months after the lows.
The business in plain English
Take-Two Interactive develops and publishes video games for consoles, PCs and mobile devices. It sells them through stores, digital downloads, online platforms and cloud streaming services. Its games come out mainly under three labels. Rockstar Games makes Grand Theft Auto and Red Dead Redemption. The Grand Theft Auto series has sold-in more than 465 million units, meaning copies sold to stores and distributors. 2K publishes NBA 2K, WWE 2K, PGA TOUR 2K, Borderlands, BioShock and Sid Meier's Civilization. Zynga runs free-to-play mobile games such as Words With Friends, Zynga Poker and Toon Blast.
Take-Two earns money by selling games and then selling extras after launch. These include virtual currency, add-on content, in-game purchases and memberships such as GTA+. Free-to-play games cost nothing to download and earn money from in-game sales and advertising. Most titles are built in-house. As of March 31, 2026, 9,998 of its 12,909 full-time employees worked in development studios. It also licenses brands, mainly from sports leagues and players' associations.
By region, the United States brought in 59.2% of the $6.66 billion in revenue for the fiscal year ended March 31, 2026, and international markets brought in 40.8%. Among its growth regions of Asia, the Middle East and Latin America, China is the most established. There it offers NBA 2K Online through a partnership with Tencent.
Price history
The interactive chart needs JavaScript.
TTWO -25.1% over the year to Nov 2, 2026, total return with dividends reinvested.
How it makes money
By geography
| United States | $3.94B | 59.2% |
| International | $2.72B | 40.8% |
Latest results
- In Q1 FY2027 (ended Jun 30, 2026), revenue was $1.53B, up 2% from a year earlier, and net income was $-34.1M.
- For fiscal 2026, revenue was $6.66B (+18.2% year over year; +14.6% a year from FY2021 to FY2026) with a -4.5% net margin.
Financial health check
| Revenue growth a year (FY2021–FY2026) | +14.6% good |
|---|---|
| Operating margin | -1.6% weak |
| Free cash flow margin | 6.9% watch |
| Return on equity (FY2026) | -8.5% weak |
| Return on assets (FY2026) | -3.2% weak |
| Net cash (cash minus debt) | $-704.1M watch |
| Fiscal year | Revenue | Net income | Free cash flow |
|---|---|---|---|
| FY2021 | $3.37B | $588.9M | $843.4M |
| FY2022 | $3.50B | $418.0M | $99.4M |
| FY2023 | $5.35B | $-1.12B | $-203.1M |
| FY2024 | $5.35B | $-3.74B | $-157.8M |
| FY2025 | $5.63B | $-4.48B | $-214.6M |
| FY2026 | $6.66B | $-298.2M | $461.5M |
Valuation snapshot
| Market value | $35.92B |
|---|---|
| P/E ratio | — |
| Dividend yield | 0% |
Rank among 1514 US companies
Market value at each year end
Take-Two Interactive Software’s market value went from $4.27B at the end of 2016 to $35.92B on Nov 2, 2026, about 8.4 times as much; since the end of 2025 it is down 24%.
Show as a table
| Year end | Market value | Change |
|---|---|---|
| Nov 2, 2026 | $35.92B | -24.1% |
| 2025 | $47.31B | +46.3% |
| 2024 | $32.33B | +18.1% |
| 2023 | $27.37B | +56.6% |
| 2022 | $17.48B | -14.7% |
| 2021 | $20.49B | -14.3% |
| 2020 | $23.90B | +72.2% |
| 2019 | $13.88B | +18.4% |
| 2018 | $11.72B | -6.4% |
| 2017 | $12.52B | +193.5% |
| 2016 | $4.27B |
Price behavior
| YTD | 1 yr | 3 yr | 5 yr | 10 yr | |
|---|---|---|---|---|---|
| TTWO price data to Nov 2, 2026 | -25.0% | -25.1% | +11.8% | +0.9% | +15.7% |
Show as a table
| Year | Price data |
|---|---|
| 2026 (to date) | -25.0% |
| 2025 | +39.1% |
| 2024 | +14.4% |
| 2023 | +54.6% |
| 2022 | -41.4% |
| 2021 | -14.5% |
| 2020 | +69.7% |
| 2019 | +18.9% |
| 2018 | -6.2% |
| 2017 | +122.7% |
| 2016 | +41.5% |
| 2015 | +24.3% |
| 2014 | +61.4% |
| 2013 | +57.8% |
| 2012 | -18.8% |
| 2011 | +10.5% |
| 2010 | +22.0% |
| 2009 | +32.9% |
| 2008 | -59.0% |
| 2007 | +3.9% |
| 2006 | +0.3% |
| 2008 financial crisis stocks fell Oct 9, 2007 – Mar 9, 2009 | Lost 67.2% over that stretch · deepest drop along the way 79.7%, back to its old high 68.7 months after the low |
|---|---|
| 2020 COVID crash stocks fell Feb 19, 2020 – Mar 23, 2020 | Lost 3.3% over that stretch · deepest drop along the way 16.1%, back to its old high 0.4 months after the low |
| 2022 bear market stocks fell Jan 3, 2022 – Oct 12, 2022 | Lost 34.7% over that stretch · deepest drop along the way 43.1%, back to its old high 30.3 months after the low |
Insider activity
Form 4 filings from 2025-10-31 to 2026-10-31 (25 read): 0 open-market purchases and 32 sales ($15.5M), 18 of them under pre-arranged 10b5-1 trading plans.
| Date | Insider | Type | Value |
|---|---|---|---|
| Aug 10, 2026 | Strauss Zelnick Chairman, CEO, Director | sell | $2.6M |
| Aug 10, 2026 | Strauss Zelnick Chairman, CEO, Director | sell | $2.4M |
| Aug 10, 2026 | Strauss Zelnick Chairman, CEO, Director | sell | $1.5M |
| Sep 29, 2026 | William B Gordon Director | sell (plan) | $1.2M |
| Aug 10, 2026 | Strauss Zelnick Chairman, CEO, Director | sell | $1.1M |
Who owns it
Large shareholders (13G filings)
| Vanguard Capital Management | 7.09% | Mar 31, 2026 |
| STATE STREET CORPORATION | 6.5% | Mar 31, 2026 |
| The Public Investment Fund | 6.2% | Dec 29, 2025 |
| Vanguard Portfolio Management | 5.13% | Sep 30, 2026 |
| JPMORGAN CHASE & CO. | 5% | Jun 30, 2025 |
ETFs with the most weight in TTWO
| HERO Global X Video Games & Esports ETF | 6.73% |
| NERD Roundhill Video Games ETF | 6.29% |
| ESPO VanEck Video Gaming and eSports ETF | 5.75% |
| OND ProShares On-Demand ETF | 5.41% |
| SAMM Strategas Macro Momentum ETF | 5.18% |
| BNGE First Trust S-Network Streaming and Gaming ETF | 5.06% |
| FMCX FM Focus Equity ETF | 4.69% |
| RSPC Invesco S&P 500 Equal Weight Communication Services ETF | 4.68% |
What could go wrong
- Heavy reliance on Grand Theft Auto. Take-Two depends on Grand Theft Auto and a few other hits. The series has sold-in over 465 million units. A delay or disappointing launch for Grand Theft Auto VI could hurt results.
- Release delays make results lumpy. Results depend on when big games ship. Development can run late and cost more than planned. A slipped release can shift revenue between quarters or years, making results swing sharply.
- Console makers are gatekeepers and rivals. Games need approval from Sony, Microsoft and Nintendo, which also compete with Take-Two. A small number of customers make up a large share of sales, and some platforms influence online distribution fees.
- In-game spending can fade. Virtual currency, add-ons and free-to-play mobile games matter more and more to Take-Two. If players lose interest or in-game economies are mismanaged, this recurring spending could fall amid intense competition.
- Sports licenses can cost more or lapse. NBA 2K, WWE 2K and PGA TOUR 2K depend on licensed rights from sports organizations and players' associations. These run for set periods, and competition for them can raise costs and squeeze profits.
- Debt exceeds cash on hand. As of June 30, 2026, Take-Two had $2.53 billion of debt and $1.83 billion of cash and investments. Debt could weigh on its finances, especially while the company reports net losses.
Recent events
- Major agreement signed
- Bylaws or fiscal year changed; Shareholder vote results
- Quarterly results released
- Quarterly results released
- Quarterly results released
- Quarterly results released
For income and retirement investors
Take-Two does not pay a dividend. Its dividend yield was 0% as of October 28, 2026. It paid no dividends from fiscal 2022 through 2026, and it repurchased about $200 million of its own stock over that span. The share count grew 62.2% between October 22, 2021 and July 27, 2026, which spreads each holder's stake more thinly. For an income investor, that means no cash payments. Any return comes only from the share price, and cash would come only from selling shares.
The price has fallen hard in past downturns. During the 2008 financial crisis it dropped 79.7% and took about 69 months to climb back. In the 2022 bear market it fell 43.1% and regained its peak only in November 2024, about 30 months later. The 2020 COVID drop was milder at 16.1%, and the stock recovered by April 2, 2020. A single stock like Take-Two carries more risk than a diversified fund that spreads money across many companies.
Questions investors ask
How does Take-Two Interactive make money?
Take-Two makes money by selling video games and then selling extras inside them. Players pay for titles such as Grand Theft Auto, Red Dead Redemption and NBA 2K on consoles, PCs and phones. Many then spend on virtual currency, add-on content and in-game purchases. Its Zynga label offers free-to-play mobile games that earn money from in-game sales and advertising. Revenue was $6.66 billion in the fiscal year ended March 31, 2026, with 59.2% coming from the United States.
Does Take-Two pay a dividend?
No. Take-Two does not pay a dividend, and its dividend yield was 0% as of October 28, 2026. It paid no dividends from fiscal 2022 through fiscal 2026. Over that period it repurchased about $200 million of its own shares. For investors who want regular cash income, any return from this stock comes only from changes in its share price, and getting cash out means selling shares.
Is Take-Two profitable?
Not on a net basis. Take-Two reported a net loss of $298.2 million for the fiscal year ended March 31, 2026. That was much smaller than its losses of $4.48 billion in fiscal 2025 and $3.74 billion in fiscal 2024. Revenue grew 18.2% to $6.66 billion. Free cash flow, the cash left after running the business and paying for equipment, was $461.5 million. In the quarter ended June 30, 2026, it posted a net loss of $34.1 million.
When is GTA 6 coming out?
Take-Two's annual report, filed May 22, 2026, said Grand Theft Auto VI was planned for release on November 19, 2026. A lot rides on the game. The series has sold-in more than 465 million units, and Grand Theft Auto V, released in 2013, has sold-in more than 225 million. The company lists its dependence on Grand Theft Auto and other hits as a risk, so a delay or a weaker launch could weigh on results.
How has Take-Two stock performed over the long run?
Strongly over ten years, less so over five. As of October 28, 2026, the share price gained an average of 15.9% a year over 10 years, or 337% in total. Over five years the yearly average was just 1.5%. Over three years it was 13.3%, and over one year the stock fell 22.4%. Drops have been deep. The shares lost 79.7% in the 2008 financial crisis and 43.1% in the 2022 bear market.