At a glance
Roblox Corp is worth $38.98B. Revenue grew 35.8% to $4.89B in fiscal 2025, at a loss; over 5 years it has grown 39.6% a year. It pays no dividend. The stock returned −57.6% over the past year with dividends reinvested and −7.6% a year over five years, against +11.5% and +11.7% for the S&P 500. At its worst it fell 76.5% in the 2022 bear market (S&P 500: 24.5%), and was back at its earlier high 37 months after the low.
The business in plain English
Roblox runs an online platform where people play, create and hang out in millions of user-built games and virtual worlds, which it calls experiences. It has three parts: the free Roblox Client app for players, the free Roblox Studio toolset for creators, and Roblox Cloud, the infrastructure that runs both. In the year ended December 31, 2025, Roblox averaged 127 million daily active users (people who log on each day) in more than 180 countries, many of them children.
Playing is free. Roblox makes money when users pay real money for Robux, the platform's virtual currency, and spend it on avatar items, passes, paid access and other extras inside experiences. About 1.8 million users paid on an average day in 2025. Roblox keeps a portion of every Robux transaction to cover hosting, distribution, support and payment processing, and passes the rest to creators. Creators who qualify for its Developer Exchange Program can convert earned Robux into cash; over 23,500 were paid this way in 2025.
Revenue was about $4.89 billion in 2025, up 35.8% from the year before. The annual report does not give a clean split of revenue by product, segment or region. Roblox spends heavily on its technology: as of December 31, 2025, 75% of its employees worked on maintaining and expanding the platform.
Price history
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RBLX -57.6% over the year to Oct 27, 2026, total return with dividends reinvested.
Latest results
- In Q3 FY2026 (ended Sep 30, 2026), revenue was $1.57B, up 15.6% from a year earlier, and net income was $-227.0M.
- For fiscal 2025, revenue was $4.89B (+35.8% year over year; +39.6% a year from FY2020 to FY2025) with a -21.8% net margin.
Financial health check
| Revenue growth a year (FY2020–FY2025) | +39.6% good |
|---|---|
| Operating margin | -25.2% weak |
| Free cash flow margin | 27.7% good |
| Return on equity (FY2025) | -270.3% weak |
| Return on assets (FY2025) | -11.1% weak |
| Net cash (cash minus debt) | $5.23B good |
| Fiscal year | Revenue | Net income | Free cash flow |
|---|---|---|---|
| FY2020 | $923.9M | $-253.3M | $420.2M |
| FY2021 | $1.92B | $-491.7M | $565.8M |
| FY2022 | $2.23B | $-924.4M | $-56.9M |
| FY2023 | $2.80B | $-1.15B | $137.5M |
| FY2024 | $3.60B | $-935.4M | $642.7M |
| FY2025 | $4.89B | $-1.07B | $1.36B |
Valuation snapshot
| Market value | $38.98B |
|---|---|
| P/E ratio | — |
| Dividend yield | None |
Rank among 1514 US companies
Price behavior
| YTD | 1 yr | 3 yr | 5 yr | 10 yr | |
|---|---|---|---|---|---|
| RBLX price data to Oct 27, 2026 | -32.8% | -57.6% | +20.7% | -7.6% | — |
Show as a table
| Year | Price data |
|---|---|
| 2026 (to date) | -32.8% |
| 2025 | +40.0% |
| 2024 | +26.6% |
| 2023 | +60.6% |
| 2022 | -72.4% |
| 2008 financial crisis stocks fell Oct 9, 2007 – Mar 9, 2009 | Before this security existed |
|---|---|
| 2020 COVID crash stocks fell Feb 19, 2020 – Mar 23, 2020 | Before this security existed |
| 2022 bear market stocks fell Jan 3, 2022 – Oct 12, 2022 | Lost 62.4% over that stretch · deepest drop along the way 76.5%, back to its old high 37.2 months after the low |
Insider activity
Form 4 filings from 2025-10-30 to 2026-10-30 (25 read): 0 open-market purchases and 43 sales ($8.8M), 30 of them under pre-arranged 10b5-1 trading plans.
| Date | Insider | Type | Value |
|---|---|---|---|
| Aug 20, 2026 | David Baszucki President & CEO, Director, 10% owner | sell | $1.4M |
| Aug 20, 2026 | David Baszucki President & CEO, Director, 10% owner | sell | $552K |
| Aug 20, 2026 | Mark Reinstra Chief Legal Off. & Corp. Sec. | sell | $492K |
| Aug 20, 2026 | Naveen K. Chopra Chief Financial Officer | sell | $484K |
| Aug 20, 2026 | Matthew D Kaufman Chief Safety Officer | sell | $415K |
Who owns it
Large shareholders (13G filings)
| FMR LLC | 11.9% | Jun 30, 2026 |
| David Baszucki | 7% | Jun 30, 2025 |
| BlackRock, Inc. | 5.5% | Sep 30, 2025 |
| Vanguard Capital Management | 5.17% | Mar 31, 2026 |
| Altos Ventures IV, L.P. | 3.7% | Dec 31, 2024 |
ETFs with the most weight in RBLX
| METV Roundhill Ball Metaverse ETF | 8.34% |
| ARKK ARK Innovation ETF | 7.05% |
| ARKW ARK Next Generation Internet ETF | 6.02% |
| ESPO VanEck Video Gaming and eSports ETF | 5.92% |
| NERD Roundhill Video Games ETF | 5.7% |
| HERO Global X Video Games & Esports ETF | 5.27% |
| OND ProShares On-Demand ETF | 4.51% |
| ARKF ARK Fintech Innovation ETF | 4.3% |
What could go wrong
- Failing to keep children safe. Many Roblox users are children. If moderation fails to keep harmful content or people off the platform, the company warns its business would suffer dramatically. It began mandatory age checks for chat in January 2026.
- Lawsuits and fast-changing rules worldwide. Roblox faces numerous legal proceedings that are costly to defend. Evolving laws worldwide, including rules on online content and virtual currencies like Robux, could raise costs or block the platform in some countries.
- Losses every year since it started. Roblox lost about $1.07 billion in 2025, and its cumulative losses (accumulated deficit) reached $5.06 billion by December 31, 2025. It expects net losses to continue for the foreseeable future.
- Growth can depend on viral hits. Past growth came partly from certain experiences going viral. Roblox relies on creators to keep building games people want to play; if hits fade or creators lose interest, users and spending could fall.
- Dependence on outside platforms and payment processors. Roblox depends on other companies' operating systems, hardware and distribution channels, such as app stores, and on outside payment processors. Changes to their terms could raise costs or disrupt how users pay.
- Founder holds voting control. Roblox has two share classes with different voting rights. This concentrates control with founder, CEO and chair David Baszucki, limiting other shareholders' say over board elections and any takeover.
Recent events
- Quarterly results released; Investor presentation or announcement
- Quarterly results released; Investor presentation or announcement
- Shareholder vote results
- Other company announcement
- Quarterly results released; Investor presentation or announcement
- Executive or board change
- Executive or board change
- Quarterly results released; Investor presentation or announcement
- Quarterly results released; Investor presentation or announcement
For income and retirement investors
Roblox pays no dividend and did not repurchase any shares from fiscal 2021 through fiscal 2025, so there is no dividend streak, payout ratio or repurchase record to judge. The company lost about $1.07 billion in 2025, though it generated $1.36 billion of free cash flow (cash from operations after capital spending). For an income investor, the entire return depends on the share price, and any cash taken from the holding would mean reducing the number of shares owned.
The price has swung hard. In the 2022 market downturn, the stock fell 76.5% from its January 3, 2022 peak to a May 10, 2022 low, and did not regain that peak until June 16, 2025, about 37 months later. Its trading history does not reach back to the 2008 financial crisis or the 2020 COVID crash. As of October 27, 2026, the shares were down 57.6% over one year. Single stocks carry more risk than diversified funds.
Questions investors ask
How does Roblox make money?
Roblox makes money from users who pay real money for Robux, its virtual currency, and spend it on avatar items, passes, paid access and other extras inside games. Playing and building games are free. Roblox keeps a portion of every Robux transaction and passes the rest to the creators who built the content. Revenue was about $4.89 billion in 2025, and about 1.8 million users paid on an average day. The annual report does not give a clean split of revenue by product or region.
Is Roblox profitable?
No, not by net income. Roblox has reported net losses every year since it was founded, including about $1.07 billion in 2025 on revenue of $4.89 billion, and $227 million in the quarter ended September 30, 2026. Cash tells a different story: free cash flow was $1.36 billion in 2025. One reason is timing. Roblox counts much of what users spend as revenue gradually, over the estimated average lifetime of a paying user, while the cash arrives up front.
Does Roblox pay a dividend?
No. Roblox paid no dividends and repurchased no shares from fiscal 2021 through fiscal 2025. It is not short of cash: it held about $6.24 billion in cash and investments against $1.01 billion of debt as of September 30, 2026. But it still reports net losses. An investor seeking regular income would get none from this stock; any return would come from changes in the share price.
How volatile is Roblox stock?
Very. As of October 27, 2026, Roblox shares were down 57.6% over one year and 32.8% year to date. Their one-year beta was 1.76, meaning they tended to move about 1.76 times as much as the broad market. Calendar-year returns show the swings: down 72.4% in 2022, then up 60.7% in 2023, 26.6% in 2024 and 40.0% in 2025. Roblox itself warns that its share price could decline regardless of how the business performs.
Who controls Roblox?
Founder David Baszucki, who is also president, CEO and board chair. Roblox has two classes of shares with different voting rights, and this dual-class structure concentrates voting control with him. That limits other shareholders' say over board elections and any takeover. In large-holder filings, FMR LLC reported owning 11.9% as of June 30, 2026, Baszucki 7% as of June 30, 2025, and BlackRock 5.5% as of September 30, 2025.