Roblox Corp

RBLXServices-Prepackaged SoftwareNYSE
Revenue (FY2025)$4.89B
Net margin-21.8%
Revenue growth+35.8%
Dividend / shareNone
Held by ETFs120
1 week+4.0%
1 month+17.3%
3 months+12.5%
6 months-5.3%
YTD-32.8%
1 year-57.6%
3 years*+20.7%
5 years*-7.6%

Total returns with dividends reinvested; * a year. Prices as of Oct 27, 2026 · filings through Sep 30, 2026 · page updated Nov 3, 2026

At a glance

Roblox Corp is worth $38.98B. Revenue grew 35.8% to $4.89B in fiscal 2025, at a loss; over 5 years it has grown 39.6% a year. It pays no dividend. The stock returned −57.6% over the past year with dividends reinvested and −7.6% a year over five years, against +11.5% and +11.7% for the S&P 500. At its worst it fell 76.5% in the 2022 bear market (S&P 500: 24.5%), and was back at its earlier high 37 months after the low.

The business in plain English

Roblox runs an online platform where people play, create and hang out in millions of user-built games and virtual worlds, which it calls experiences. It has three parts: the free Roblox Client app for players, the free Roblox Studio toolset for creators, and Roblox Cloud, the infrastructure that runs both. In the year ended December 31, 2025, Roblox averaged 127 million daily active users (people who log on each day) in more than 180 countries, many of them children.

Playing is free. Roblox makes money when users pay real money for Robux, the platform's virtual currency, and spend it on avatar items, passes, paid access and other extras inside experiences. About 1.8 million users paid on an average day in 2025. Roblox keeps a portion of every Robux transaction to cover hosting, distribution, support and payment processing, and passes the rest to creators. Creators who qualify for its Developer Exchange Program can convert earned Robux into cash; over 23,500 were paid this way in 2025.

Revenue was about $4.89 billion in 2025, up 35.8% from the year before. The annual report does not give a clean split of revenue by product, segment or region. Roblox spends heavily on its technology: as of December 31, 2025, 75% of its employees worked on maintaining and expanding the platform.

Price history

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RBLX -57.6% over the year to Oct 27, 2026, total return with dividends reinvested.

Prices through Oct 27, 2026. Total return: the price with dividends reinvested.

Latest results

  • In Q3 FY2026 (ended Sep 30, 2026), revenue was $1.57B, up 15.6% from a year earlier, and net income was $-227.0M.
  • For fiscal 2025, revenue was $4.89B (+35.8% year over year; +39.6% a year from FY2020 to FY2025) with a -21.8% net margin.

Financial health check

Revenue growth a year (FY2020–FY2025)+39.6% good
Operating margin-25.2% weak
Free cash flow margin27.7% good
Return on equity (FY2025)-270.3% weak
Return on assets (FY2025)-11.1% weak
Net cash (cash minus debt)$5.23B good
Fiscal yearRevenueNet incomeFree cash flow
FY2020$923.9M$-253.3M$420.2M
FY2021$1.92B$-491.7M$565.8M
FY2022$2.23B$-924.4M$-56.9M
FY2023$2.80B$-1.15B$137.5M
FY2024$3.60B$-935.4M$642.7M
FY2025$4.89B$-1.07B$1.36B

Cash returned to shareholders

  • Over FY2021–FY2025: $0.00 in buybacks and $0.00 in dividends.
  • The company pays no regular dividend.

Valuation snapshot

Market value$38.98B
P/E ratio—
Dividend yieldNone
As of Oct 27, 2026.

Rank among 1514 US companies

Price behavior

Volatility (1 year)72.2%annualized; the S&P 500 is usually 15–20%
Worst drop (1 year)-73.4%3 years: -74.9% · all history: -82.8%
Beta vs S&P 5001.76moves more than the market
Sharpe ratio (1 year)-0.85return above cash per unit of risk
Since price data starts-6.0%a year over 5.6 years
Total over 5 years-32%
52-week range$35.54 – $133.74
Last price $54.47 on Oct 27, 2026, 59.3% below the 52-week high · above its 200-day average ($53.28).
YTD1 yr3 yr5 yr10 yr
RBLX price data to Oct 27, 2026-32.8%-57.6%+20.7%-7.6%—
Multi-year figures are annualized total returns with dividends reinvested, computed from daily prices.
-72%202261%202327%202440%2025-33%2026*
-72%202261%202327%202440%2025-33%2026*
Calendar-year total returns from price data, dividends reinvested. * 2026 is year to date.
Show as a table
YearPrice data
2026 (to date)-32.8%
2025+40.0%
2024+26.6%
2023+60.6%
2022-72.4%
2008 financial crisis
stocks fell Oct 9, 2007 – Mar 9, 2009
Before this security existed
2020 COVID crash
stocks fell Feb 19, 2020 – Mar 23, 2020
Before this security existed
2022 bear market
stocks fell Jan 3, 2022 – Oct 12, 2022
Lost 62.4% over that stretch · deepest drop along the way 76.5%, back to its old high 37.2 months after the low

Insider activity

Form 4 filings from 2025-10-30 to 2026-10-30 (25 read): 0 open-market purchases and 43 sales ($8.8M), 30 of them under pre-arranged 10b5-1 trading plans.

DateInsiderTypeValue
Aug 20, 2026David Baszucki President & CEO, Director, 10% ownersell$1.4M
Aug 20, 2026David Baszucki President & CEO, Director, 10% ownersell$552K
Aug 20, 2026Mark Reinstra Chief Legal Off. & Corp. Sec.sell$492K
Aug 20, 2026Naveen K. Chopra Chief Financial Officersell$484K
Aug 20, 2026Matthew D Kaufman Chief Safety Officersell$415K

Who owns it

Large shareholders (13G filings)

FMR LLC11.9%Jun 30, 2026
David Baszucki7%Jun 30, 2025
BlackRock, Inc.5.5%Sep 30, 2025
Vanguard Capital Management5.17%Mar 31, 2026
Altos Ventures IV, L.P.3.7%Dec 31, 2024

ETFs with the most weight in RBLX

METV Roundhill Ball Metaverse ETF8.34%
ARKK ARK Innovation ETF7.05%
ARKW ARK Next Generation Internet ETF6.02%
ESPO VanEck Video Gaming and eSports ETF5.92%
NERD Roundhill Video Games ETF5.7%
HERO Global X Video Games & Esports ETF5.27%
OND ProShares On-Demand ETF4.51%
ARKF ARK Fintech Innovation ETF4.3%
Held by 120 ETFs in our database.

What could go wrong

  1. Failing to keep children safe. Many Roblox users are children. If moderation fails to keep harmful content or people off the platform, the company warns its business would suffer dramatically. It began mandatory age checks for chat in January 2026.
  2. Lawsuits and fast-changing rules worldwide. Roblox faces numerous legal proceedings that are costly to defend. Evolving laws worldwide, including rules on online content and virtual currencies like Robux, could raise costs or block the platform in some countries.
  3. Losses every year since it started. Roblox lost about $1.07 billion in 2025, and its cumulative losses (accumulated deficit) reached $5.06 billion by December 31, 2025. It expects net losses to continue for the foreseeable future.
  4. Growth can depend on viral hits. Past growth came partly from certain experiences going viral. Roblox relies on creators to keep building games people want to play; if hits fade or creators lose interest, users and spending could fall.
  5. Dependence on outside platforms and payment processors. Roblox depends on other companies' operating systems, hardware and distribution channels, such as app stores, and on outside payment processors. Changes to their terms could raise costs or disrupt how users pay.
  6. Founder holds voting control. Roblox has two share classes with different voting rights. This concentrates control with founder, CEO and chair David Baszucki, limiting other shareholders' say over board elections and any takeover.

Recent events

  • Quarterly results released; Investor presentation or announcement
  • Quarterly results released; Investor presentation or announcement
  • Shareholder vote results
  • Other company announcement
  • Quarterly results released; Investor presentation or announcement
  • Executive or board change
  • Executive or board change
  • Quarterly results released; Investor presentation or announcement
  • Quarterly results released; Investor presentation or announcement

For income and retirement investors

Roblox pays no dividend and did not repurchase any shares from fiscal 2021 through fiscal 2025, so there is no dividend streak, payout ratio or repurchase record to judge. The company lost about $1.07 billion in 2025, though it generated $1.36 billion of free cash flow (cash from operations after capital spending). For an income investor, the entire return depends on the share price, and any cash taken from the holding would mean reducing the number of shares owned.

The price has swung hard. In the 2022 market downturn, the stock fell 76.5% from its January 3, 2022 peak to a May 10, 2022 low, and did not regain that peak until June 16, 2025, about 37 months later. Its trading history does not reach back to the 2008 financial crisis or the 2020 COVID crash. As of October 27, 2026, the shares were down 57.6% over one year. Single stocks carry more risk than diversified funds.

Questions investors ask

How does Roblox make money?

Roblox makes money from users who pay real money for Robux, its virtual currency, and spend it on avatar items, passes, paid access and other extras inside games. Playing and building games are free. Roblox keeps a portion of every Robux transaction and passes the rest to the creators who built the content. Revenue was about $4.89 billion in 2025, and about 1.8 million users paid on an average day. The annual report does not give a clean split of revenue by product or region.

Is Roblox profitable?

No, not by net income. Roblox has reported net losses every year since it was founded, including about $1.07 billion in 2025 on revenue of $4.89 billion, and $227 million in the quarter ended September 30, 2026. Cash tells a different story: free cash flow was $1.36 billion in 2025. One reason is timing. Roblox counts much of what users spend as revenue gradually, over the estimated average lifetime of a paying user, while the cash arrives up front.

Does Roblox pay a dividend?

No. Roblox paid no dividends and repurchased no shares from fiscal 2021 through fiscal 2025. It is not short of cash: it held about $6.24 billion in cash and investments against $1.01 billion of debt as of September 30, 2026. But it still reports net losses. An investor seeking regular income would get none from this stock; any return would come from changes in the share price.

How volatile is Roblox stock?

Very. As of October 27, 2026, Roblox shares were down 57.6% over one year and 32.8% year to date. Their one-year beta was 1.76, meaning they tended to move about 1.76 times as much as the broad market. Calendar-year returns show the swings: down 72.4% in 2022, then up 60.7% in 2023, 26.6% in 2024 and 40.0% in 2025. Roblox itself warns that its share price could decline regardless of how the business performs.

Who controls Roblox?

Founder David Baszucki, who is also president, CEO and board chair. Roblox has two classes of shares with different voting rights, and this dual-class structure concentrates voting control with him. That limits other shareholders' say over board elections and any takeover. In large-holder filings, FMR LLC reported owning 11.9% as of June 30, 2026, Baszucki 7% as of June 30, 2025, and BlackRock 5.5% as of September 30, 2025.

Sources

  • SEC company facts (XBRL financial data), filed Oct 29, 2026 — SEC EDGAR
  • 10-K annual report, filed Feb 11, 2026 — SEC EDGAR
  • Prices: daily prices and dividends through Oct 27, 2026

For education only, not investment advice. Past performance does not predict future results.