At a glance
Hasbro Inc is worth $16.55B. Revenue grew 13.1% to $5.37B in fiscal 2025, at a loss; over 3 years it has grown 7.0% a year. It pays a 2.37% dividend yield, and returned $2.06B to shareholders in dividends and buybacks over FY2021–FY2025. The stock returned +60.1% over the past year with dividends reinvested and +9.0% a year over five years, against +11.5% and +11.7% for the S&P 500. At its worst it fell 54.8% in the 2020 crash (S&P 500: 33.7%) and 33.6% in the 2022 bear market (S&P 500: 24.5%), and was back at its earlier high 10 months and 39 months after the lows.
The business in plain English
Hasbro describes itself as a games, toy and intellectual property (IP) company. IP here means brands and characters it owns, such as Magic: The Gathering, Monopoly, Play-Doh, Transformers, Dungeons & Dragons, Nerf and Peppa Pig. Hasbro also makes products under license from other owners, including Disney's Marvel and Star Wars, plus Beyblade. It sells to kids, families and fans through retail stores, ecommerce platforms and its own direct-to-consumer channels, Hasbro Pulse and Secret Lair.
It makes money in three ways: selling games, selling toys and licensing its brands. Hasbro calls games its high-profit growth engine and toys a cash-generating business in a stable category. Licensing needs little capital: other companies pay fees, called royalties, to use Hasbro's brands. Its digital licensing is led by Monopoly Go!, a mobile game made by partner Scopely. Hasbro also develops its own video games, with two titles in the works.
In the fiscal year ended December 28, 2025, revenue was about $5.37 billion. Consumer Products, covering toys, Hasbro Gaming titles and brand licensing, brought in 49.4%. Wizards of the Coast and Digital Gaming, home of Magic and Dungeons & Dragons, brought in 44.8%, helped by Magic's record year. Entertainment was just 2.3%; Hasbro sold eOne's film and TV business. About 52% of revenue came from the United States.
Price history
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HAS +60.1% over the year to Nov 2, 2026, total return with dividends reinvested.
How it makes money
By product or service
| Grow Brands | $3.48B | 64.8% |
| Optimize Brands | $698.2M | 13% |
| Reinvent Brands | $524.0M | 9.8% |
By business segment
| Consumer Products | $2.65B | 49.4% |
| Wizards of the Coast and Digital Gaming | $2.41B | 44.8% |
| Entertainment | $125.4M | 2.3% |
By geography
| United States | $2.81B | 52.3% |
| Non-US | $1.90B | 35.3% |
Latest results
- In Q3 FY2026 (ended Sep 27, 2026), revenue was $1.60B, up 0.3% from a year earlier, and net income was $394.5M (+69.2%).
- For fiscal 2025, revenue was $5.37B (+13.1% year over year; -7.0% a year from FY2022 to FY2025) with a -6% net margin.
Financial health check
| Revenue growth a year (FY2022–FY2025) | -7.0% weak |
|---|---|
| Operating margin | 0.2% weak |
| Free cash flow margin | 15.5% good |
| Return on equity (FY2025) | -57% weak |
| Return on assets (FY2025) | -5.8% weak |
| Net cash (cash minus debt) | $-2.66B weak |
| Fiscal year | Revenue | Net income | Free cash flow |
|---|---|---|---|
| FY2020 | $5.47B | $222.5M | $850.5M |
| FY2021 | $6.42B | $428.7M | $685.2M |
| FY2022 | $6.67B | $203.5M | $244.7M |
| FY2023 | $5.71B | $-1.49B | $590.1M |
| FY2024 | $4.75B | $385.6M | $760.2M |
| FY2025 | $5.37B | $-322.4M | $829.9M |
Valuation snapshot
| Market value | $16.55B |
|---|---|
| P/E ratio | — |
| Dividend yield | 2.37% |
Rank among 1514 US companies
Market value at each year end
Hasbro’s market value went from $9.71B at the end of 2016 to $16.55B on Nov 2, 2026, up 71%; since the end of 2025 it is up 44%.
Show as a table
| Year end | Market value | Change |
|---|---|---|
| Nov 2, 2026 | $16.55B | +43.9% |
| 2025 | $11.51B | +47.5% |
| 2024 | $7.80B | +10.1% |
| 2023 | $7.09B | -15.9% |
| 2022 | $8.43B | -40.0% |
| 2021 | $14.04B | +9.5% |
| 2020 | $12.82B | -3.9% |
| 2019 | $13.33B | +29.7% |
| 2018 | $10.28B | -9.2% |
| 2017 | $11.32B | +16.6% |
| 2016 | $9.71B |
Price behavior
| YTD | 1 yr | 3 yr | 5 yr | 10 yr | |
|---|---|---|---|---|---|
| HAS price data to Nov 2, 2026 | +47.6% | +60.1% | +41.6% | +9.0% | +7.3% |
Show as a table
| Year | Price data |
|---|---|
| 2026 (to date) | +47.6% |
| 2025 | +52.5% |
| 2024 | +14.8% |
| 2023 | -12.1% |
| 2022 | -37.9% |
| 2021 | +11.9% |
| 2020 | -8.4% |
| 2019 | +33.4% |
| 2018 | -8.2% |
| 2017 | +19.6% |
| 2016 | +18.4% |
| 2015 | +25.7% |
| 2014 | +3.2% |
| 2013 | +57.0% |
| 2012 | +18.1% |
| 2011 | -30.5% |
| 2010 | +50.8% |
| 2009 | +13.3% |
| 2008 | +16.8% |
| 2007 | -4.2% |
| 2006 | +37.9% |
| 2008 financial crisis stocks fell Oct 9, 2007 – Mar 9, 2009 | Lost 24.4% over that stretch · deepest drop along the way 46.9%, back to its old high 12.6 months after the low |
|---|---|
| 2020 COVID crash stocks fell Feb 19, 2020 – Mar 23, 2020 | Lost 46.9% over that stretch · deepest drop along the way 54.8%, back to its old high 9.8 months after the low |
| 2022 bear market stocks fell Jan 3, 2022 – Oct 12, 2022 | Lost 32.1% over that stretch · deepest drop along the way 33.6%, back to its old high 39 months after the low |
Insider activity
Form 4 filings from 2025-10-31 to 2026-10-31 (25 read): 0 open-market purchases and 10 sales ($6.9M).
| Date | Insider | Type | Value |
|---|---|---|---|
| Aug 19, 2026 | John Hight President, WOTC | sell | $1.1M |
| Aug 17, 2026 | John Hight President, WOTC | sell | $1.1M |
| Jul 28, 2026 | Gina M Goetter EVP & CFO | sell | $1.0M |
| Jul 28, 2026 | Timothy J. Kilpin President, Toy, Lic & Ent | sell | $942K |
| Jul 28, 2026 | Timothy J. Kilpin President, Toy, Lic & Ent | sell | $920K |
Who owns it
Large shareholders (13G filings)
| BlackRock Portfolio Management LLC | 12.8% | Jun 30, 2026 |
| Vanguard Capital Management | 7.16% | Mar 31, 2026 |
| BlackRock, Inc. | 6.2% | Jan 31, 2025 |
| Vanguard Portfolio Management | 4.84% | Sep 30, 2026 |
| Capital Research Global Investors | 3.6% | Jun 30, 2025 |
ETFs with the most weight in HAS
| KNGZ First Trust S&P 500 Diversified Dividend Aristocrats ETF | 2.33% |
| SPDV AAM S&P 500 High Dividend Value ETF | 1.99% |
| SMOT VanEck Morningstar SMID Moat ETF | 1.32% |
| JMID Janus Henderson Mid Cap Growth Alpha ETF | 1.3% |
| CGDV Capital Group Dividend Value ETF | 0.77% |
| NIXT Research Affiliates Deletions ETF | 0.7% |
| BALI iShares Advantage Large Cap Income ETF | 0.63% |
| QLV FlexShares US Quality Low Volatility Index Fund | 0.58% |
What could go wrong
- Results lean on Magic and D&D. The segment holding Magic: The Gathering and Dungeons & Dragons brought in 44.8% of fiscal 2025 revenue. Hasbro warns that weaker fan demand for these key brands could hit results hard.
- Costly video game bets may flop. Hasbro has invested heavily in its own video games, with two expected in 2027. Video games cost more to make than traditional toys and games, and a canceled or weak title could force large write-offs.
- Depending on licenses and outside partners. Hasbro licenses outside brands such as Marvel and Star Wars and may owe minimum royalties even if sales fall short. Licenses may not be renewed, and partners like Scopely, maker of Monopoly Go!, may disappoint.
- Tariffs and reliance on outside manufacturers. Hasbro relies on third-party manufacturers and has large operations outside the US. Tariffs, or even the threat of them, could raise product costs, reduce or delay purchases and lower earnings.
- A concentrated group of major customers. Hasbro depends on a concentrated group of major customers. If they hit economic trouble or change how much they buy or how they promote products, Hasbro's sales could take a significant hit.
- Sizable debt can tie up cash. As of June 28, 2026, Hasbro had about $3.54 billion of debt and $880 million of cash and investments. Debt payments can divert cash and make other moves harder, Hasbro warns.
Recent events
- Other company announcement
- Quarterly results released
- Executive or board change
- Quarterly results released
- Shareholder vote results
- Quarterly results released
- Quarterly results released
- Other company announcement
- Major agreement signed; New debt or financial obligation; Other company announcement
- Major agreement signed; New debt or financial obligation
For income and retirement investors
Hasbro's dividend is sizable but has barely grown. Dividends per share were $2.72 in fiscal 2020 and $2.80 in fiscal 2025, about 0.6% growth a year. The one-year streak of increases starts from $2.10 recorded for fiscal 2024, though total cash paid as dividends rose slightly that year. The yield (yearly dividends divided by share price) was 2.36% as of October 28, 2026. Hasbro lost money in fiscal 2025, so earnings did not cover the dividend, but dividends used about 47% of free cash flow, the cash left after running and investing in the business. Buybacks were small: $125 million over fiscal 2021–2025.
The stock has fallen hard in downturns. It dropped 46.9% in the 2008 financial crisis and 54.8% in the 2020 COVID crash, recovering about 13 and 10 months after the lows. After a 33.6% fall in the 2022 bear market, recovery took about 39 months. A single stock carries more risk than a diversified fund.
Questions investors ask
How does Hasbro make money?
Hasbro makes money by selling games and toys and by licensing its brands to other companies, which pay royalties to use them. In the fiscal year ended December 28, 2025, revenue was about $5.37 billion. Consumer Products, covering toys, Hasbro Gaming titles and brand licensing, brought in 49.4%. Wizards of the Coast and Digital Gaming, home of Magic: The Gathering and Dungeons & Dragons, brought in 44.8%. Entertainment added 2.3%. Monopoly Go!, a mobile game made by Scopely, leads Hasbro's digital licensing.
Does Hasbro raise its dividend every year?
No. Hasbro's dividend has been close to flat. Dividends per share were $2.72 in fiscal 2020 and 2021, then $2.80 in fiscal 2022 and 2023. The figure recorded for fiscal 2024 was $2.10, though cash paid as dividends rose slightly that year. It was back at $2.80 in fiscal 2025, which counts as a one-year streak of increases. From fiscal 2020 to 2025, dividends per share grew about 0.6% a year. The yield was 2.36% as of October 28, 2026.
Does Hasbro earn enough to pay its dividend?
From cash flow, yes; from fiscal 2025 earnings, no. Hasbro posted a net loss of $322.4 million that year. But free cash flow, the cash left after running and investing in the business, was $829.9 million, and dividends of $392.5 million used about 47% of it. In the quarter ended June 28, 2026, Hasbro reported net income of $160.9 million. On that date it had about $3.54 billion of debt against $880 million of cash and investments.
Does Hasbro own Magic: The Gathering?
Yes. Magic: The Gathering belongs to Wizards of the Coast, a Hasbro subsidiary that also runs Dungeons & Dragons. Magic had a record fiscal 2025, helped by Universes Beyond sets built on outside brands. The Final Fantasy set became the highest-selling Magic set ever by net revenue. The Wizards of the Coast and Digital Gaming segment brought in 44.8% of Hasbro's revenue in the fiscal year ended December 28, 2025. That success also concentrates risk in a few brands.
How has Hasbro stock performed?
Strongly over the past year, more modestly over longer periods. As of October 28, 2026, the share price had risen 57.2% over one year, about 8.5% a year over five years and 7.1% a year over ten years. Swings are large: the stock fell 37.9% in calendar 2022 and rose 52.5% in calendar 2025. Its deepest fall over about 21 years of price history was 63.8%. These are price returns, so they leave out dividends.