At a glance
GameStop Corp is worth $11.77B, about 30 times its fiscal 2026 earnings. Revenue fell 5.1% to $3.63B in fiscal 2026, with 11.5% kept as profit; over 5 years it has grown 6.5% a year. It pays no dividend. The stock returned +0.1% over the past year with dividends reinvested and −10.9% a year over five years, against +11.5% and +11.7% for the S&P 500. At its worst it fell 18.3% in the 2020 crash (S&P 500: 33.7%) and 57.1% in the 2022 bear market (S&P 500: 24.5%), and was back at its earlier high within a month and 24 months after the lows.
The business in plain English
GameStop runs video game and pop culture stores and websites under the GameStop, EB Games and Micromania names. In the fiscal year ended January 31, 2026, revenue was $3.63 billion. Hardware and accessories, such as new and pre-owned Nintendo Switch 2, PlayStation 5 and Xbox Series X consoles, brought in 50.7%. Collectibles, including trading cards, toys, apparel and card-grading services, made up 29.2%. Software, meaning new and used games plus digital downloads and in-game currency, was 20.1%. Nintendo, Sony and Pokemon supplied most of its new products. Trade-ins of used games, devices and graded cards supply pre-owned stock.
The United States produced 73.5% of revenue, Australia 13.6% and Europe 11.8%. Canada, which GameStop exited in the second quarter, added 1.1%. As of January 31, 2026, GameStop had 2,206 stores: 1,598 in the US, 308 in France and 300 in Australia. It closed 727 US stores that fiscal year and had signed an agreement for a potential sale of its French operations.
Management describes a second pillar: using the company's large cash pile to invest in or acquire other businesses. An Investment Committee of Chairman and CEO Ryan Cohen and two independent directors can put money into Treasury bonds, listed stocks, derivatives (contracts tied to other assets) and Bitcoin. As of the March 2026 annual report, no specific deal had been agreed.
Price history
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GME +0.1% over the year to Oct 28, 2026, total return with dividends reinvested.
How it makes money
By product or service
| Hardware and accessories | $1.84B | 50.7% |
| Collectibles | $1.06B | 29.2% |
| Software | $729.3M | 20.1% |
By business segment
| United States | $2.67B | 73.5% |
| Australia | $494.7M | 13.6% |
| Europe | $429.4M | 11.8% |
| Canada | $38.2M | 1.1% |
Latest results
- In Q2 FY2027 (ended Aug 1, 2026), revenue was $790.2M, down 18.7% from a year earlier, and net income was $298.7M (+77.2%).
- For fiscal 2026, revenue was $3.63B (-5.1% year over year; -6.5% a year from FY2021 to FY2026) with a 11.5% net margin.
Financial health check
| Revenue growth a year (FY2021–FY2026) | -6.5% weak |
|---|---|
| Operating margin | 6.4% watch |
| Free cash flow margin | 16.5% good |
| Return on equity (FY2026) | 7.7% weak |
| Return on assets (FY2026) | 4% watch |
| Net cash (cash minus debt) | $892.5M good |
| Fiscal year | Revenue | Net income | Free cash flow |
|---|---|---|---|
| FY2021 | $5.09B | $-215.3M | $63.7M |
| FY2022 | $6.01B | $-381.3M | $-496.3M |
| FY2023 | $5.93B | $-313.1M | $52.3M |
| FY2024 | $5.27B | $6.7M | $-238.6M |
| FY2025 | $3.82B | $131.3M | $129.6M |
| FY2026 | $3.63B | $418.4M | $597.3M |
Valuation snapshot
| Market value | $11.77B |
|---|---|
| P/E ratio | 30.3 |
| Dividend yield | 0% |
Rank among 1514 US companies
Market value at each year end
GameStop’s market value went from $4.68B at the end of 2016 to $11.77B on Oct 28, 2026, about 2.5 times as much; since the end of 2025 it is up 31%.
Show as a table
| Year end | Market value | Change |
|---|---|---|
| Oct 28, 2026 | $11.77B | +30.8% |
| 2025 | $9.00B | -29.3% |
| 2024 | $12.73B | +161.5% |
| 2023 | $4.87B | -4.7% |
| 2022 | $5.11B | -50.4% |
| 2021 | $10.30B | +331.1% |
| 2020 | $2.39B | +227.8% |
| 2019 | $728.7M | -68.9% |
| 2018 | $2.34B | -29.2% |
| 2017 | $3.31B | -29.3% |
| 2016 | $4.68B |
Price behavior
| YTD | 1 yr | 3 yr | 5 yr | 10 yr | |
|---|---|---|---|---|---|
| GME price data to Oct 28, 2026 | +16.2% | +0.1% | +25.1% | -10.9% | +10.4% |
Show as a table
| Year | Price data |
|---|---|
| 2026 (to date) | +16.2% |
| 2025 | -29.5% |
| 2024 | +78.8% |
| 2023 | -5.0% |
| 2022 | -50.2% |
| 2021 | +293.8% |
| 2020 | +209.9% |
| 2019 | -50.1% |
| 2018 | -22.2% |
| 2017 | -23.6% |
| 2016 | -5.0% |
| 2015 | -14.0% |
| 2014 | -29.0% |
| 2013 | +102.6% |
| 2012 | +7.9% |
| 2011 | +5.5% |
| 2010 | +4.3% |
| 2009 | +1.3% |
| 2008 | -65.1% |
| 2007 | +125.4% |
| 2006 | +73.2% |
| 2008 financial crisis stocks fell Oct 9, 2007 – Mar 9, 2009 | Lost 61% over that stretch · deepest drop along the way 72.4%, back to its old high 146 months after the low |
|---|---|
| 2020 COVID crash stocks fell Feb 19, 2020 – Mar 23, 2020 | Lost 8.2% over that stretch · deepest drop along the way 18.3%, back to its old high 0.4 months after the low |
| 2022 bear market stocks fell Jan 3, 2022 – Oct 12, 2022 | Lost 33.6% over that stretch · deepest drop along the way 57.1%, back to its old high 24.1 months after the low |
Insider activity
Form 4 filings from 2025-10-29 to 2026-10-29 (25 read): 17 open-market purchases ($121.2M) and 13 sales ($2.2M), 6 of them under pre-arranged 10b5-1 trading plans.
| Date | Insider | Type | Value |
|---|---|---|---|
| Sep 21, 2026 | Ryan Cohen President, CEO and Chairman, Director | buy | $26.4M |
| Oct 13, 2026 | Ryan Cohen President, CEO and Chairman, Director | buy | $21.0M |
| Sep 10, 2026 | Ryan Cohen President, CEO and Chairman, Director | buy | $20.4M |
| Oct 2, 2026 | Ryan Cohen President, CEO and Chairman, Director | buy | $17.1M |
| Jan 21, 2026 | Ryan Cohen President, CEO and Chairman, Director | buy | $10.8M |
Who owns it
ETFs with the most weight in GME
| ESPO VanEck Video Gaming and eSports ETF | 5.24% |
| BUZZ VanEck Social Sentiment ETF | 3.36% |
| TXS Texas Capital Texas Equity Index ETF | 3.02% |
| SFYF SoFi Social 50 ETF | 1.87% |
| XRT SPDR S&P Retail ETF | 1.61% |
| CRPT First Trust SkyBridge Crypto Industry & Digital Economy ETF | 1.3% |
| NUSC Nuveen ESG Small-Cap ETF | 1.1% |
| BLOK Amplify Transformational Data Sharing ETF | 0.91% |
What could go wrong
- Acquisition plans could misfire. GameStop intends to use its cash, debt and stock to acquire businesses. No binding deal existed as of its March 2026 annual report, and overpaying, integration or financing problems could hurt results.
- Bitcoin and concentrated bets could lose value. Its investment policy allows Bitcoin and derivatives (contracts tied to other assets' prices), and holdings may sit in one or a few positions. Paper losses hit reported profits even if nothing is sold.
- Much depends on Ryan Cohen. The annual report says GameStop is highly dependent on Ryan Cohen, its chairman and CEO. Cohen sits on the Investment Committee and may personally invest in the same securities, a possible conflict of interest.
- Pokemon cards and a few key suppliers. Collectibles made up 29.2% of revenue, with trading cards such as Pokemon a significant source of that category's sales and profit. Nintendo, Sony and Pokemon supplied most new products. A fading card craze could hurt.
- The store business keeps shrinking. Revenue fell 5.1% to $3.63 billion in the fiscal year ended January 31, 2026. The company says digital game delivery has lowered its sales, and closing 727 US stores risks losing customers.
- Wild price swings and share dilution. The annual report calls the stock extremely volatile, partly due to short squeezes (price spikes as bearish traders rush out). Convertible notes, warrants and the CEO's option award could add shares, shrinking existing stakes.
Recent events
- Other company announcement
- Quarterly results released; Investor presentation or announcement
- Major agreement signed; Quarterly results released; Unregistered sale of shares; Investor presentation or announcement
- Major agreement signed; Unregistered sale of shares; Other company announcement
- Bylaws or fiscal year changed; Shareholder vote results; Investor presentation or announcement
- Investor presentation or announcement
- Other company announcement
- Quarterly results released; Investor presentation or announcement
- Investor presentation or announcement; Other company announcement
- Quarterly results released; Investor presentation or announcement
For income and retirement investors
GameStop pays no dividend. Its dividend yield was 0% as of October 28, 2026. In the five fiscal years through January 31, 2026, it spent nothing on dividends or share repurchases. Over a similar period, the share count grew about 65%, from December 2021 to September 2026 (adjusted for a 4-for-1 stock split in 2022). That means each share represents a smaller slice of the company. For an income investor, any return would have to come from a rising share price, and raising cash would mean parting with shares.
The shares have fallen hard in past downturns. In the 2008 financial crisis they dropped 72.4% from their December 2007 peak and did not regain it until January 2021, about 146 months later. In the 2022 bear market they fell 57.1% and took about 24 months to recover. A single stock carries more risk than a diversified fund spread across many companies.
Questions investors ask
How does GameStop make money?
Mostly from retailing video game gear and collectibles through its stores and websites. In the fiscal year ended January 31, 2026, revenue was $3.63 billion: hardware and accessories 50.7%, collectibles 29.2% and software 20.1%. Gross margin, the share of sales left after paying for products, was 33%. Net income of $418.4 million was larger than operating income of $232.1 million, so much of the profit came from outside day-to-day store operations. Trade-ins of used games and graded cards supply pre-owned stock.
Does GameStop pay a dividend?
No. GameStop pays no dividend, and its dividend yield was 0% as of October 28, 2026. In the five fiscal years through January 31, 2026, it spent nothing on dividends or share repurchases. Its share count rose about 65% between December 2021 and September 2026, adjusted for the 2022 stock split. Any return to shareholders depends entirely on the share price, so investors who need regular income from their holdings would get none here.
Why are GameStop's sales falling?
Sales have dropped as GameStop closes stores and exits countries, while digital downloads compete for game spending. Revenue has fallen each year since reaching $6.01 billion in the fiscal year ended January 2022. It slid to $3.63 billion in the year ended January 31, 2026, down 5.1% from the prior year. GameStop closed 727 US stores that year and left Canada, Germany, Italy and other markets. In the quarter ended August 1, 2026, revenue fell 18.7% from a year earlier.
What is GameStop doing with its cash?
GameStop plans to invest it or use it for acquisitions. As of August 1, 2026, it held $5.06 billion in cash and investments against $4.17 billion of debt, leaving net cash (cash minus debt) of about $893 million. An Investment Committee that includes CEO Ryan Cohen may invest in Treasury bonds, listed stocks, derivatives and Bitcoin. GameStop's March 2026 annual report said no binding acquisition agreement existed but large deals were being evaluated. It also warned that Bitcoin is highly volatile.
Has Ryan Cohen been purchasing GameStop shares?
Yes. Ryan Cohen, GameStop's president, CEO and chairman, made the largest insider purchases reported between October 29, 2025 and October 29, 2026. They included about $26.4 million of stock on September 21, 2026 and about $21 million on October 13, 2026. Insiders reported at least 17 purchases totaling about $121.2 million in that window, against 13 sales worth about $2.2 million. Insider purchases can signal confidence but do not guarantee returns, and the annual report says the company is highly dependent on Cohen.